How we have been going about developing branching interactions for STEM

Posted by Robin Petterd on 1 June 2010

10how-stem-stickies.jpg I’ve been holding back on developing an authoring tool for STEM, mainly because I want to develop more experience in planning, writing and developing these interactions.

STEM - Why branching stories

Posted by Robin Petterd on 25 May 2010

10interactive-approaches-line.jpg Back when I started thinking about working with games and learning I got excited about the possibilities. I got an Individual Learnscope project to build the Blue Skies. This was a Flash-based game for people in the fields of design and craft to explore the link between markets and product development. This was always built for different applications and customisation. The idea with the engine is that a user would be able to research a problem and then explore how different solutions solved that specific problem. BUT when I attempted to explain how it worked to trainers and teachers, it just appeared to be too complex for them.