Viewing entries tagged with 'serious games'

How we have been going about developing branching interactions for STEM

Posted by Robin Petterd on 1 June 2010

assets/Uploads/blog/_resampled/SetWidth350-10how-stem-stickies.jpg I’ve been holding back on developing an authoring tool for STEM, mainly because I want to develop more experience in planning, writing and developing these interactions.

STEM - Why branching stories

Posted by Robin Petterd on 25 May 2010

assets/Uploads/blog/_resampled/SetWidth350-10interactive-approaches-line.jpg Back when I started thinking about working with games and learning I got excited about the possibilities. I got an Individual Learnscope project to build the Blue Skies. This was a Flash-based game for people in the fields of design and craft to explore the link between markets and product development. This was always built for different applications and customisation. The idea with the engine is that a user would be able to research a problem and then explore how different solutions solved that specific problem. BUT when I attempted to explain how it worked to trainers and teachers, it just appeared to be too complex for them.

Presentation from the Sydney Serious Games BarCamp

Posted by Robin Petterd on 10 May 2010

Soon this presentation will be written up into a few blog posts.  

Idea’s for educational trials of the National Broadband Network (NBN)

Posted by Robin Petterd on 4 December 2009

assets/Uploads/blog/_resampled/SetWidth350-09blognbnwhaling.jpg This blog has been quiet recently, because we have been busy finishing off large projects. Hopefully over the next few months there will be at least one post a week

Serious Games - xMedia Sydney 2009

Posted by Robin Petterd on 16 June 2009

This was a question I heard a couple of times during the day, because I think that few people felt like they were with "their group." The audience wasn't the standard xMedia screen people. There were many people I had met recently at LearnX and at the AFTRS Serious Games and Documentaries day, and 1 Hobart face. During the day I met a number of people with a learning or e-learning background, and also a few people who work with interactive media. This meant that there were a wonderful mashing and mixing of people, and a crossover that the events seek to explore. I think this is the about third xMedia Keynote/Presentation day event that I've been to, and what I still experienced throughout the day was "it's about story" and "it's about moving away from telling." I think this might be because of the event's linkage to the Sydney Film Festival.

Project Canary- Transforming safety training with serious games

Posted by Robin Petterd on 15 April 2009

Project Canary was one of the most exciting things that I saw at LearnX 09.  I had the chance to do a short video interview (with shaky camera work)  with Deanna Hutchison from the Mining Industry Skills Centre.