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I’ve been holding back on developing an authoring tool for STEM, mainly because I want to develop more experience in planning, writing and developing these interactions.
The first couple I developed focus on using sticky notes on a whiteboard. This had some positives and negatives.

| Positives | Negatives |
|---|---|
| The workshop sessions are a lot of fun | The results had to be written up afterwards. |
| You have a restricted amount of space. This means that you can’t explode into hundreds of branches. | The restricted space often meant that the interaction ended up being too simple. |
| There was a lot flexibility, e.g. to make a ‘looping branching’ it was just a matter of drawing a line. | The final whiteboard often ended up becoming a mess. |

Lifeline Tasmania was interested in how STEM could be used for training and consulting. During a meeting with them I sat there and said “we need to map this all out” and their response was “no we can do with role-plays”. At this stage, I really wasn’t too sure about how this was going. I turned up with a video camera, because I was willing to give it a try. A lot of Lifeline’s training is done with role-playing.
The way we went about this was:
With interactions around conversations, e.g. customer service and other people skills, I think role-playing is great, and it can be used as research tool and as a core part of the development. It may not be a process that can be used to develop every branching interaction.
Depending on the content at this point, I’ve been able to develop the interactions from just that knowledge for the subject matter experts to check.

What has been great about this is that I’m now 100% sure that the authoring tool needs to work like common mind-mapping tools. I thought that this might be the case, but it’s good to be sure.
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