Viewing entries tagged with 'elearning'

How we have been going about developing branching interactions for STEM

Posted by Robin Petterd on 1 June 2010

assets/Uploads/blog/_resampled/SetWidth350-10how-stem-stickies.jpg I’ve been holding back on developing an authoring tool for STEM, mainly because I want to develop more experience in planning, writing and developing these interactions.

Serious Games - xMedia Sydney 2009

Posted by Robin Petterd on 16 June 2009

This was a question I heard a couple of times during the day, because I think that few people felt like they were with "their group." The audience wasn't the standard xMedia screen people. There were many people I had met recently at LearnX and at the AFTRS Serious Games and Documentaries day, and 1 Hobart face. During the day I met a number of people with a learning or e-learning background, and also a few people who work with interactive media. This meant that there were a wonderful mashing and mixing of people, and a crossover that the events seek to explore. I think this is the about third xMedia Keynote/Presentation day event that I've been to, and what I still experienced throughout the day was "it's about story" and "it's about moving away from telling." I think this might be because of the event's linkage to the Sydney Film Festival.

Project Canary- Transforming safety training with serious games

Posted by Robin Petterd on 15 April 2009

Project Canary was one of the most exciting things that I saw at LearnX 09.  I had the chance to do a short video interview (with shaky camera work)  with Deanna Hutchison from the Mining Industry Skills Centre.

eLearning Resources or Learning Assets

Posted by Robin Petterd on 15 December 2008

As the year starts to wrap up, I’ve been reflecting on some of the projects I’ve been working on during 2008. One small project was prototyping a different way for doing resource development for a large centralize resource development project. These are resources that are designed to be used by teachers and trainer in different contexts. The project prides itself on the quality of its learning.One of the frustrating things with the project was seeing how the “Learning Design” got in the way of reusability of the resources. One of the basic fundamentals of learning design is “focus on what the learner is doing,” not what is being communicated. At the same time, what the learners are doing needs to be relevant to the context in which they working or the context they will be working in the future. At the same time, I’ve seen people in other projects spending huge amounts of time and money taking apart these resources and customizing them to a specific context.This has led me to wonder what educators really need in terms of reusable eLearning: learning assets with great communication and information design. Then there might be suggestions about learning activities, but they are set up in a way that is really easy for the educator to customize or remove.By learning assets, I mean things like